This study aims to produce a design for developing a computer-based blood circulation educational game as a medium for learning biology in class VIII Junior High School. The research method used is a research and development (R&D) method using a 4-D Thiagarajan development model, namely Define, Design, Development, and Dissemination. The feasibility assessment uses a validation sheet with a Likert scale. Data analysis used descriptive qualitative analysis. This research was conducted in 3 public schools and 2 private schools located in Samarinda. The results of the feasibility of this computer-based educational game were validated by 5 experts, namely 1 game expert, 1 learning media expert, 1 material expert, 1 linguist, and 1 education...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
This study aims to develop a learning video media on the subject matter of the human circulatory sys...
Abstract This research aims to: 1) knowing how the natural sciences learning activities in grade V...
Development of Educational Games on Biology Subjects for Junior High School Students in Kubu Raya Re...
This research aims to develop bloodventure game by using gamification elements on human circulatory ...
Developing educational game as an alternative of science learning media in SMP Negeri 1 Sokaraja. Th...
Pendidikan merupakan faktor yang penting bagi siswa. Berdasarkan rekapitulasi Ujian Nasional tingkat...
Abstract:This research aimed to: (1) develop learning media of Panjat Pinang Bio Board Games based o...
Abstrak Penelitian ini dilatar belakangi oleh hasil observasi di SMAN 1 Cikande, yaitu Pembelajaran ...
The purpose of this research are designing and making education game as a learning media in biology ...
The aim of this research was to test the feasibility of educational game-based computer as learning ...
This study aims to: 1) develop animation media-based Discovery Learning on the circulatory system ma...
Science and Technology in education demand teachers as educators with integrated innovations in tech...
The success of teaching and learning activities is determined by one of the methods and media of lea...
Education systems in schools today are generally still oriented to the material media books and verb...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
This study aims to develop a learning video media on the subject matter of the human circulatory sys...
Abstract This research aims to: 1) knowing how the natural sciences learning activities in grade V...
Development of Educational Games on Biology Subjects for Junior High School Students in Kubu Raya Re...
This research aims to develop bloodventure game by using gamification elements on human circulatory ...
Developing educational game as an alternative of science learning media in SMP Negeri 1 Sokaraja. Th...
Pendidikan merupakan faktor yang penting bagi siswa. Berdasarkan rekapitulasi Ujian Nasional tingkat...
Abstract:This research aimed to: (1) develop learning media of Panjat Pinang Bio Board Games based o...
Abstrak Penelitian ini dilatar belakangi oleh hasil observasi di SMAN 1 Cikande, yaitu Pembelajaran ...
The purpose of this research are designing and making education game as a learning media in biology ...
The aim of this research was to test the feasibility of educational game-based computer as learning ...
This study aims to: 1) develop animation media-based Discovery Learning on the circulatory system ma...
Science and Technology in education demand teachers as educators with integrated innovations in tech...
The success of teaching and learning activities is determined by one of the methods and media of lea...
Education systems in schools today are generally still oriented to the material media books and verb...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
This study aims to develop a learning video media on the subject matter of the human circulatory sys...
Abstract This research aims to: 1) knowing how the natural sciences learning activities in grade V...